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                                  Kearney Area Game Fest
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                                  Elves, Rogues, and um ... Magic Missile!?

                                  . The name has its own marketing, and its game needs no introduction. You can consider this game the foundation for the many books and movies that you see today, as well as the idea that many board games play from. The best way to learn to play, is to pick up dice and start rolling.

                                  Its not about the version, its about the player.

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                                  Although many are still considering that 4th edition is a crazy kick away from the game we all used to know. Swing swords and flinging spells is still very much the same game, however, to keep up with the times of video games and online role-play, like many things D&D had to change as well.

                                  4th edition poses many problems that people don't see exciting, you cant do that fancy move, or drive a simple village mad. The new edition poses rules and entries that keep the game from being too unbalanced. Consider it a way to keep everything fair for everyone, including the DM.

                                  The game took some interesting turns in design, now focusing on table play, where characters interact with each other like chess pieces. Every class is assigned a duty, either defender, striker, or leader, it's up to you to play your role and help the team survive, much like your modern day MMO.


                                  A world like no other.

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                                  Forgotten Realms has vastly changed since the last edition, hundreds of years in fact. Our beloved Drittz Do'Urden is still around, however, the goddess of magic, Mystra, has been slain. Since there is no longer a deity to rule over the entity of magic, the realm has been thrown into chaos. Magic is no longer simple to pull from by the wizards, and sorcerers have become chaotic in nature. Although the essense is still present, it requires more ability to tap into. This is represented by the 4th edition new character builds, where magic is built into encounter and daily (once per day only) powers.

                                  The RPGA, once through wizards of the coast, has designed an exciting organization that offers community game play and a set of rules that allow characters to travel and grow through various adventures hosted world-wide. Although the game masters may be different, the story always stays the same. Prove your travel and rewards by earning certificates at the end of each adventure. This feature turns Dungeon and Dragons into a whole other game, a slow, ever changing, world.


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